44#include <sys/resource.h>
56#include "h3dpublic_defs.h"
57#include "h3dpublic_export.h"
61#include "h3d_values.h"
82 my_real *
FUNC ,
int *ID_ELEM,
int *CPT_DATATYPE,
int *IS_WRITTEN)
93 unsigned int max_sims = 10;
94 unsigned int sub_count = 1;
95 float elem_result[3] = { 0.0f, 0.0f, 0.0f };
98 unsigned int num_corners = 0;
99 unsigned int num_modes = 0;
109 H3D_DS_VECTOR, num_corners, num_modes, *CPT_DATATYPE,
115 for( i = 0; i < *NUMEL; i++ )
117 if( IS_WRITTEN[i] == 1)
119 elem_id = ID_ELEM[i];
120 elem_result[0] =
FUNC[3*i];
121 elem_result[1] =
FUNC[3*i+1];
122 elem_result[2] =
FUNC[3*i+2];
139 my_real *
FUNC ,
int *ID_ELEM,
int *CPT_DATATYPE,
int *IS_WRITTEN)
143 my_real *
FUNC ,
int *ID_ELEM,
int *CPT_DATATYPE,
int *IS_WRITTEN)
147 my_real *
FUNC ,
int *ID_ELEM,
int *CPT_DATATYPE,
int *IS_WRITTEN)
void _FCALL C_H3D_UPDATE_SKIN_VECTOR(my_real *TT, int *IH3D, int *NUMEL, my_real *FUNC, int *ID_ELEM, int *CPT_DATATYPE, int *IS_WRITTEN)
void c_h3d_update_skin_vector__(my_real *TT, int *IH3D, int *NUMEL, my_real *FUNC, int *ID_ELEM, int *CPT_DATATYPE, int *IS_WRITTEN)
void c_h3d_update_skin_vector_(my_real *TT, int *IH3D, int *NUMEL, my_real *FUNC, int *ID_ELEM, int *CPT_DATATYPE, int *IS_WRITTEN)
void c_h3d_update_skin_vector(my_real *TT, int *IH3D, int *NUMEL, my_real *FUNC, int *ID_ELEM, int *CPT_DATATYPE, int *IS_WRITTEN)
bool Hyper3DDatasetBegin(H3DFileInfo *h3d_file, unsigned int count, H3D_SIM_IDX idx, H3D_ID subcase_id, H3D_DS_TYPE type, H3D_DS_FORMAT format, unsigned int num_corners, unsigned int num_modes, H3D_ID dt_id, int layer_idx, H3D_ID data_poolname_id, bool complex)
bool Hyper3DExportClearError(H3DFileInfo *h3d_file)
bool Hyper3DDatasetEnd(H3DFileInfo *h3d_file)
bool Hyper3DDatasetWrite(H3DFileInfo *h3d_file, H3D_ID id, const float *data)