OpenRadioss 2025.1.11
OpenRadioss project
Loading...
Searching...
No Matches
find_surface_inter.F
Go to the documentation of this file.
1Copyright> OpenRadioss
2Copyright> Copyright (C) 1986-2025 Altair Engineering Inc.
3Copyright>
4Copyright> This program is free software: you can redistribute it and/or modify
5Copyright> it under the terms of the GNU Affero General Public License as published by
6Copyright> the Free Software Foundation, either version 3 of the License, or
7Copyright> (at your option) any later version.
8Copyright>
9Copyright> This program is distributed in the hope that it will be useful,
10Copyright> but WITHOUT ANY WARRANTY; without even the implied warranty of
11Copyright> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12Copyright> GNU Affero General Public License for more details.
13Copyright>
14Copyright> You should have received a copy of the GNU Affero General Public License
15Copyright> along with this program. If not, see <https://www.gnu.org/licenses/>.
16Copyright>
17Copyright>
18Copyright> Commercial Alternative: Altair Radioss Software
19Copyright>
20Copyright> As an alternative to this open-source version, Altair also offers Altair Radioss
21Copyright> software under a commercial license. Contact Altair to discuss further if the
22Copyright> commercial version may interest you: https://www.altair.com/radioss/.
23!||====================================================================
24!|| find_surface_inter ../engine/source/interfaces/interf/find_surface_inter.F
25!||--- called by ------------------------------------------------------
26!|| resol ../engine/source/engine/resol.F
27!||--- calls -----------------------------------------------------
28!|| myqsort_int ../common_source/tools/sort/myqsort_int.F
29!||--- uses -----------------------------------------------------
30!|| element_mod ../common_source/modules/elements/element_mod.F90
31!|| intbufdef_mod ../common_source/modules/interfaces/intbufdef_mod.F90
32!|| shooting_node_mod ../engine/share/modules/shooting_node_mod.F90
33!||====================================================================
34 SUBROUTINE find_surface_inter(ITAB ,SHOOT_STRUCT ,IXS ,IXS10 ,IXC ,
35 . IXTG ,
36 . NGROUP,NPARG,IGROUPS,IPARG )
37!$COMMENT
38! FIND_EDGE_INTER description
39! this routine finds the surface id and the interfaces id of a list of deleted elements
40! FIND_EDGE_INTER organization
41! loop over the deleted element:
42! intersection of the surface list for the x nodes of the element --> give the surface id where
43! the nodes are defined
44! intersection of the proc list for the x nodes of the element --> give the proc id where
45! the nodes are defined
46!$ENDCOMMENT
47 USE intbufdef_mod
48 USE shooting_node_mod
49 use element_mod , only : nixs,nixc,nixtg
50C-----------------------------------------------
51C I m p l i c i t T y p e s
52C-----------------------------------------------
53#include "implicit_f.inc"
54C-----------------------------------------------
55C C o m m o n B l o c k s
56C-----------------------------------------------
57#include "task_c.inc"
58#include "com04_c.inc"
59C-----------------------------------------------
60C D u m m y A r g u m e n t s
61C-----------------------------------------------
62 INTEGER, DIMENSION(NIXS,NUMELS),TARGET, INTENT(in) :: IXS ! solid array
63 INTEGER, DIMENSION(6,NUMELS10),TARGET, INTENT(in) :: IXS10 ! tetra10 array
64 INTEGER, DIMENSION(NIXC,NUMELC),TARGET, INTENT(in) :: IXC ! shell array
65 INTEGER, DIMENSION(NIXTG,NUMELTG),TARGET, INTENT(in) :: IXTG! triangle array
66 INTEGER, DIMENSION(NUMNOD), INTENT(in) :: ITAB ! array to convert local id to global id
67 INTEGER, INTENT(in) :: NGROUP,NPARG !< size of iparg
68 INTEGER, DIMENSION(NUMELS), INTENT(in) :: IGROUPS !< array to point to the element group
69 INTEGER, DIMENSION(NPARG,NGROUP), INTENT(in) :: IPARG !< element group data
70 TYPE(shooting_node_type), INTENT(inout) :: SHOOT_STRUCT ! structure for shooting node algo
71C-----------------------------------------------
72C L o c a l V a r i a b l e s
73C-----------------------------------------------
74 INTEGER :: I,J,K,N,IJK
75 INTEGER :: NODE_ID, ELEM_ID
76 INTEGER :: OFFSET_SOLID,OFFSET_QUAD,OFFSET_SHELL,OFFSET_TRUSS
77 INTEGER :: OFFSET_BEAM,OFFSET_SPRING,OFFSET_TRIANGLE,OFFSET_UR
78 INTEGER, DIMENSION(4,6), TARGET :: FACES ! definition of faces for solid
79 INTEGER, DIMENSION(4,5), TARGET :: FACES6 ! definition of faces for penta6
80 INTEGER, DIMENSION(3,4), TARGET :: FACES4 ! definition of faces for tetra10
81 INTEGER, DIMENSION(3,16), TARGET :: FACES10 ! definition of faces for tetra10
82 INTEGER, DIMENSION(4,1), TARGET :: FACES_SHELL ! definition of face for shell/quad/triangle
83 INTEGER,DIMENSION(:,:), POINTER :: POINTER_FACE,IX,IX_TETRA10
84
85 LOGICAL :: DO_COMPUTATION
86 INTEGER :: SHIFT,SHIFT_ELM,OLD_SIZE
87 INTEGER :: SURFACE_NUMBER
88 INTEGER :: NB_PROC_1,NB_PROC_2,NODE_SURF_NB,SEVERAL_PROC,SEVERAL_SURF
89 INTEGER :: NB_RESULT_INTERSECT,NB_RESULT_INTERSECT_2,NB_SURFACE_1,NB_SURFACE_2
90 INTEGER, DIMENSION(:), ALLOCATABLE :: RESULT_INTERSECT,INTERSECT_1,INTERSECT_2
91 INTEGER, DIMENSION(:), ALLOCATABLE :: RESULT_INTERSECT_2,INTERSECT_3,INTERSECT_4
92 INTEGER, DIMENSION(:), ALLOCATABLE :: TMP_ARRAY
93 INTEGER, DIMENSION(4) :: LOCAL_NODE
94
95 INTEGER :: GROUP_NUMBER
96 INTEGER :: KIND_SOLID,OLD_J,MERGED_NODE,ERROR
97 INTEGER, DIMENSION(4) :: LIST_NODE_ID,PERM_LIST_NODE_ID,NB_APPAREANCE
98 LOGICAL :: NEED_COMPUTE
99
100C-----------------------------------------------
101
102 faces_shell(1:4,1) = (/1,2,3,4/)
103
104 faces(1:4,1) = (/1,2,3,4/)
105 faces(1:4,2) = (/1,2,6,5/)
106 faces(1:4,3) = (/2,3,7,6/)
107 faces(1:4,4) = (/3,4,8,7/)
108 faces(1:4,5) = (/1,5,8,4/)
109 faces(1:4,6) = (/5,6,7,8/)
110
111 faces4(1:3,1) = (/2,3,6/)
112 faces4(1:3,2) = (/2,3,5/)
113 faces4(1:3,3) = (/2,6,5/)
114 faces4(1:3,4) = (/3,6,5/)
115
116 faces6(1:4,1) = (/1,2,3,1/) !-> tri
117 faces6(1:4,2) = (/1,2,6,5/) !->quad
118 faces6(1:4,3) = (/2,3,7,6/) !->quad
119 faces6(1:4,4) = (/3,4,8,7/) !->quad
120 faces6(1:4,5) = (/5,6,7,5/) !->tri
121
122 faces10(1:3,1) = (/1,11,14/)
123 faces10(1:3,2) = (/3,11,15/)
124 faces10(1:3,3) = (/5,14,15/)
125 faces10(1:3,4) = (/11,14,15/)
126 faces10(1:3,5) = (/1,13,14/)
127 faces10(1:3,6) = (/6,13,16/)
128 faces10(1:3,7) = (/5,14,16/)
129 faces10(1:3,8) = (/13,14,16/)
130 faces10(1:3,9) = (/3,11,12/)
131 faces10(1:3,10) = (/6,12,13/)
132 faces10(1:3,11) = (/1,11,13/)
133 faces10(1:3,12) = (/11,12,13/)
134 faces10(1:3,13) = (/3,12,15/)
135 faces10(1:3,14) = (/6,12,16/)
136 faces10(1:3,15) = (/5,15,16/)
137 faces10(1:3,16) = (/12,15,16/)
138
139 ! --------------------------
140 offset_solid = 0
141 offset_quad=offset_solid+numels
142 offset_shell=offset_quad+numelq
143 offset_truss=offset_shell+numelc
144 offset_beam=offset_truss+numelt
145 offset_spring=offset_beam+numelp
146 offset_triangle=offset_spring+numelr
147 offset_ur=offset_triangle+numeltg
148 ! --------------------------
149
150 ! --------------------------
151 ! allocation of SAVE_SURFACE : index of deactivated surface
152 shoot_struct%S_SAVE_SURFACE = 4*shoot_struct%S_GLOBAL_ELEM_INDEX ! size of SAVE_SURFACE array
153 ALLOCATE( shoot_struct%SAVE_SURFACE( shoot_struct%S_SAVE_SURFACE ) )
154 shoot_struct%SAVE_SURFACE_NB = 0 ! number of deactivated surface
155 shoot_struct%SAVE_SURFACE( 1:shoot_struct%S_SAVE_SURFACE ) = 0
156 ! --------------------------
157 ! allocation of SAVE_PROC : index of processor with the 4 nodes + 4 node ids
158 shoot_struct%S_SAVE_PROC = 5*shoot_struct%S_GLOBAL_ELEM_INDEX ! size of SAVE_PROC array
159 ALLOCATE( shoot_struct%SAVE_PROC( shoot_struct%S_SAVE_PROC ) )
160 shoot_struct%SAVE_PROC_NB = 0 ! number of processor + 4 nodes of deactivated surface
161 shoot_struct%SAVE_PROC( 1:shoot_struct%S_SAVE_PROC ) = 0
162 ! --------------------------
163 ! working array : surface
164 ALLOCATE( result_intersect( shoot_struct%MAX_SURF_NB ) )
165 ALLOCATE( intersect_1( shoot_struct%MAX_SURF_NB ) )
166 ALLOCATE( intersect_2( shoot_struct%MAX_SURF_NB ) )
167 ! working array : processor
168 ALLOCATE( result_intersect_2( shoot_struct%MAX_PROC_NB ) )
169 ALLOCATE( intersect_3( shoot_struct%MAX_PROC_NB ) )
170 ALLOCATE( intersect_4( shoot_struct%MAX_PROC_NB ) )
171 ! --------------------------
172 DO i=1,shoot_struct%S_GLOBAL_ELEM_INDEX
173 elem_id = shoot_struct%GLOBAL_ELEM_INDEX(i) ! get the id of the deleted element
174 do_computation = .true.
175 kind_solid = 0
176 ix_tetra10 => null()
177 ! ----------------------
178 IF(elem_id<=numels8) THEN
179 ! Solid element: 8 nodes -> 6 surfaces
180 ! o----o
181 ! /+ /|
182 ! o-+--o |
183 ! | o++|+o
184 ! |+ |/
185 ! o----o
186 ! Penta element: 6 nodes -> 5 surfaces
187 ! o
188 ! /+\
189 ! o+ \
190 ! /\o++/o
191 ! /+ \ /
192 ! o----o
193 ! tetra4 element: 4 nodes -> 4 surfaces
194 ! o
195 ! /+\
196 ! / + \
197 ! / + \
198 ! / o \
199 ! / + + \
200 ! o-----------o
201 group_number = igroups(elem_id)
202 kind_solid = iparg(28,group_number)
203 ! -------------
204 ! tetra4
205 IF(kind_solid==4) THEN
206 surface_number = 4 ! number of surface
207 node_surf_nb = 3 ! number of node per surface
208 pointer_face => faces4(1:3,1:4)
209 ! -------------
210 ! penta6
211 ELSEIF(kind_solid==6) THEN
212 surface_number = 5 ! number of surface
213 node_surf_nb = 4 ! number of node per surface (3 surface with 4 nodes, 2 with 3 nodes)
214 pointer_face => faces6(1:4,1:5)
215 ! -------------
216 ! solid8
217 ELSE
218 kind_solid = 8
219 surface_number = 6 ! number of surface
220 node_surf_nb = 4 ! number of node per surface
221 pointer_face => faces(1:4,1:6)
222 ENDIF
223 ! -------------
224 ix => ixs(1:nixs,1:numels)
225 shift_elm = offset_solid
226 ELSEIF(elem_id<=numels8+numels10) THEN
227 ! solid element : tetra10 --> 10 surfaces
228 ! 4 internal surfaces per "real surfaces"
229 ! tetra4 --> tetra10
230 ! 3d view 2d view (draw a tetra10 with 3d view is really hard :) )
231 ! o o
232 ! /+\ / \
233 ! / + \ / \
234 ! / + \ o-----o
235 ! / o \ / \ / \
236 ! / + + \ / \ / \
237 ! o-----------o o---- o ----o
238 surface_number = 16 ! number of surface
239 ix => ixs(1:nixs,1:numels)
240 ix_tetra10 => ixs10(1:6,1:numels10)
241 pointer_face => faces10(1:3,1:16)
242 node_surf_nb = 3 ! number of node per surface
243 shift_elm = numels8
244 kind_solid = 10
245 ELSEIF(elem_id<=numels) THEN
246 ! other solid element : at least 8 nodes --> 6 surfaces
247 ! o----o
248 ! /| /|
249 ! o----o |
250 ! | o--|-o
251 ! |/ |/
252 ! o----o
253 surface_number = 6 ! number of surface
254 ix => ixs(1:nixs,1:numels)
255 pointer_face => faces(1:4,1:6)
256 node_surf_nb = 4 ! number of node per surface
257 shift_elm = offset_solid
258 ELSEIF(elem_id<=offset_shell) THEN
259 ! quad element
260 do_computation = .false.
261 ELSEIF(elem_id<=offset_truss) THEN
262 ! shell element
263 ! 4 nodes / 1 surface
264 ! o----o
265 ! | |
266 ! | |
267 ! o----o
268 surface_number = 1 ! number of surface
269 ix => ixc(1:nixc,1:numelc)
270 pointer_face => faces_shell(1:4,1:1)
271 node_surf_nb = 4 ! number of node per surface
272 shift_elm = offset_shell
273 ELSEIF(elem_id<=offset_beam) THEN
274 ! truss
275 do_computation = .false.
276 ELSEIF(elem_id<=offset_spring) THEN
277 ! beam element
278 do_computation = .false.
279 ELSEIF(elem_id<=offset_triangle) THEN
280 ! spring element
281 do_computation = .false.
282 ELSEIF(elem_id<=offset_ur) THEN
283 ! triangle element
284 ! 3 nodes / 1 surface
285 ! o
286 ! / \
287 ! / \
288 ! o-----o
289 surface_number = 1 ! number of surface
290 ix => ixtg(1:nixtg,1:numeltg)
291 pointer_face => faces_shell(1:4,1:1)
292 node_surf_nb = 3 ! number of node per surface
293 shift_elm = offset_triangle
294 ELSE
295 ! user element
296 do_computation = .false.
297 ENDIF
298 ! ----------------------
299 IF(do_computation) THEN
300 ! ----------------------
301 ! loop over the surfaces of the element
302 DO k=1,surface_number
303 several_proc = 0
304 several_surf = 0
305 need_compute = .true.
306 ! ---------------------------
307 ! solid element 8 can be degenerated (penta, pyramid...)
308 ! --> need to check if the face of the element is a real face
309 IF(kind_solid==8) THEN
310 ! ----------------
311 ! sort the node id list
312 DO j=1,4
313 n = pointer_face(j,k)
314 list_node_id(j) = ix(n+1,elem_id-shift_elm)
315 ENDDO
316 CALL myqsort_int(4,list_node_id,perm_list_node_id,error)
317 ! ----------------
318
319 ! ----------------
320 ! check if the face has 3 or 4 nodes
321 node_id = list_node_id(1)
322 old_j = 1
323 nb_appareance(1) = 1
324 nb_appareance(2:4) = 0
325 ! ----------------
326 ! number of appareance of the node
327 DO j=2,4
328 IF(node_id/=list_node_id(j)) THEN
329 nb_appareance(j) = nb_appareance(j) + 1
330 node_id = list_node_id(j)
331 old_j = j
332 ELSE
333 nb_appareance(old_j) = nb_appareance(old_j) + 1
334 ENDIF
335 ENDDO
336 ! ----------------
337
338 ! ----------------
339 ! check the number of nodes
340 merged_node = 0
341 DO j=1,4
342 IF(nb_appareance(j)>=3) need_compute=.false. ! only 2 nodes or 1 node
343 IF(nb_appareance(j)==2) merged_node = merged_node + 1 ! check if there are 2 nodes
344 ENDDO
345 IF(merged_node>1) need_compute=.false. ! only 2 nodes
346 ! ----------------
347 ENDIF
348 ! ---------------------------
349 IF(need_compute) THEN
350
351 ! ------------------
352 ! get the node ids
353 DO j=1,node_surf_nb
354 n = pointer_face(j,k) ! get the node of the surfaces
355 IF(n<10) THEN
356 node_id = ix(n+1,elem_id-shift_elm) ! get the node ID
357 ELSE
358 node_id = ix_tetra10(n-10,elem_id-shift_elm) ! get the node ID
359 ENDIF
360 local_node(j) = node_id
361 ENDDO
362 IF(node_surf_nb==3) local_node(4) = local_node(3)
363 ! ------------------
364
365 ! ------------------
366 ! first node of the surface face(1:4,k)
367 node_id = local_node(1)
368
369 nb_result_intersect = shoot_struct%SHIFT_M_NODE_SURF(node_id+1) - shoot_struct%SHIFT_M_NODE_SURF(node_id) ! get the number of surface of the node
370 shift = shoot_struct%SHIFT_M_NODE_SURF(node_id)
371 result_intersect(1:nb_result_intersect) = shoot_struct%M_NODE_SURF( shift+1:shift+nb_result_intersect )
372
373 nb_result_intersect_2 = shoot_struct%SHIFT_M_NODE_PROC(node_id+1) - shoot_struct%SHIFT_M_NODE_PROC(node_id) ! get the number of processor of the node
374 shift = shoot_struct%SHIFT_M_NODE_PROC(node_id)
375 result_intersect_2(1:nb_result_intersect_2) = shoot_struct%M_NODE_PROC( shift+1:shift+nb_result_intersect_2 )
376
377 IF(nb_result_intersect_2>1) THEN
378 several_proc = several_proc + 1
379 ELSEIF(nb_result_intersect_2<1) THEN
380 ! this case is not possible, i hope i'm not here :)
381 ENDIF
382 ! ------------------
383
384 DO j=2,node_surf_nb
385 nb_surface_1 = nb_result_intersect
386 intersect_1(1:nb_surface_1) = result_intersect(1:nb_result_intersect)
387
388 n = pointer_face(j,k) ! get the node of the surfaces
389 node_id = local_node(j) ! get the node ID
390 ! -----------------------
391 ! intersection of surface
392 nb_surface_2 = shoot_struct%SHIFT_M_NODE_SURF(node_id+1) - shoot_struct%SHIFT_M_NODE_SURF(node_id) ! get the number of surface of the node
393 shift = shoot_struct%SHIFT_M_NODE_SURF(node_id)
394 intersect_2(1:nb_surface_2) = shoot_struct%M_NODE_SURF( shift+1:shift+nb_surface_2 )
395 IF(nb_surface_1>0.AND.nb_surface_2>0) THEN
396 CALL intersect_2_sorted_sets( intersect_1,nb_surface_1,
397 . intersect_2,nb_surface_2,
398 . result_intersect,nb_result_intersect )
399 ELSE
400 nb_result_intersect = 0
401 ENDIF
402 ! end : intersection of surface
403 ! -----------------------
404
405 ! -----------------------
406 ! intersection of processor
407 nb_proc_1 = nb_result_intersect_2
408 intersect_3(1:nb_proc_1) = result_intersect_2(1:nb_proc_1)
409
410 nb_proc_2 = shoot_struct%SHIFT_M_NODE_PROC(node_id+1) - shoot_struct%SHIFT_M_NODE_PROC(node_id) ! get the number of processor of the node
411 IF(nb_proc_1>1.AND.nb_proc_2>1) THEN
412 several_proc = several_proc + 1
413 ! -----------------------
414 ! intersection of processor
415 shift = shoot_struct%SHIFT_M_NODE_PROC(node_id)
416 intersect_4(1:nb_proc_2) = shoot_struct%M_NODE_PROC( shift+1:shift+nb_proc_2 )
417
418 CALL intersect_2_sorted_sets( intersect_3,nb_proc_1,
419 . intersect_4,nb_proc_2,
420 . result_intersect_2,nb_result_intersect_2 )
421 ! -----------------------
422 ELSEIF(nb_proc_2<1) THEN
423 ! this case is not possible, i hope i'm not here :)
424 ELSE
425 nb_result_intersect_2 = 0
426 ENDIF
427
428
429 ! end : intersection of processor
430 ! -----------------------
431 ENDDO
432
433 IF(nb_result_intersect>0) THEN
434 ! one or several surface on the current processor
435 ! save the surface id
436
437 IF( shoot_struct%SAVE_SURFACE_NB+nb_result_intersect>shoot_struct%S_SAVE_SURFACE) THEN
438 ALLOCATE( tmp_array(shoot_struct%S_SAVE_SURFACE) )
439 tmp_array(1:shoot_struct%S_SAVE_SURFACE) =
440 . shoot_struct%SAVE_SURFACE(1:shoot_struct%S_SAVE_SURFACE)
441
442 DEALLOCATE( shoot_struct%SAVE_SURFACE )
443 old_size = shoot_struct%S_SAVE_SURFACE
444 shoot_struct%S_SAVE_SURFACE = 1.20*(shoot_struct%S_SAVE_SURFACE+5*nb_result_intersect)
445 ALLOCATE( shoot_struct%SAVE_SURFACE( shoot_struct%S_SAVE_SURFACE ) )
446 shoot_struct%SAVE_SURFACE(1:old_size) = tmp_array(1:old_size)
447 DEALLOCATE( tmp_array )
448 ENDIF
449 DO j=1,nb_result_intersect
450 shoot_struct%SAVE_SURFACE_NB = shoot_struct%SAVE_SURFACE_NB + 1
451 shoot_struct%SAVE_SURFACE( shoot_struct%SAVE_SURFACE_NB ) = result_intersect(j)
452 ENDDO
453 ENDIF
454 IF(nb_result_intersect_2>1) THEN !SEVERAL_PROC==NODE_SURF_NB) THEN
455 ! one or several surface on a remote processor :
456 ! save the remote proc id & the node id
457 ! | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
458 ! pi n1 n2 n3 n4 pj n1 n2 n3 n3
459 ! proc id & the 4 nodes | proc id & the 3 nodes of triangle + n4=n3
460
461 IF( shoot_struct%SAVE_PROC_NB+5*(nb_result_intersect_2-1)>shoot_struct%S_SAVE_PROC) THEN
462 ALLOCATE( tmp_array(shoot_struct%S_SAVE_PROC) )
463 tmp_array(1:shoot_struct%S_SAVE_PROC) =
464 . shoot_struct%SAVE_PROC(1:shoot_struct%S_SAVE_PROC)
465
466 DEALLOCATE( shoot_struct%SAVE_PROC )
467 old_size = shoot_struct%S_SAVE_PROC
468 shoot_struct%S_SAVE_PROC = 1.20*(shoot_struct%SAVE_PROC_NB+5*(nb_result_intersect_2-1))
469 ALLOCATE( shoot_struct%SAVE_PROC( shoot_struct%S_SAVE_PROC ) )
470 shoot_struct%SAVE_PROC(1:old_size) = tmp_array(1:old_size)
471 DEALLOCATE( tmp_array )
472 ENDIF
473
474 DO j=1,nb_result_intersect_2
475 IF(result_intersect_2(j)/=ispmd+1) THEN
476 shoot_struct%SAVE_PROC_NB = shoot_struct%SAVE_PROC_NB + 1
477 shoot_struct%SAVE_PROC( shoot_struct%SAVE_PROC_NB ) = result_intersect_2(j) ! save the remote proc id
478
479 IF(node_surf_nb==3) local_node(4) = local_node(3)
480 DO ijk=1,4
481 shoot_struct%SAVE_PROC_NB = shoot_struct%SAVE_PROC_NB + 1
482 shoot_struct%SAVE_PROC( shoot_struct%SAVE_PROC_NB ) = itab(local_node(ijk)) ! convert local id to global id
483
484 ENDDO
485 ENDIF
486 ENDDO
487 ELSE
488 ! no surface on the current processor or on a remote processor
489 ENDIF
490 ENDIF
491 ! ---------------------------
492 ENDDO
493 ! end : loop over the surfaces of the element
494 ! ----------------------
495 ENDIF
496 ENDDO
497 ! --------------------------
498
499 ! --------------------------
500 ! working array : surface
501 DEALLOCATE( result_intersect )
502 DEALLOCATE( intersect_1 )
503 DEALLOCATE( intersect_2 )
504 ! working array : processor
505 DEALLOCATE( result_intersect_2 )
506 DEALLOCATE( intersect_3 )
507 DEALLOCATE( intersect_4 )
508 ! --------------------------
509
510 RETURN
511 END SUBROUTINE find_surface_inter
subroutine find_surface_inter(itab, shoot_struct, ixs, ixs10, ixc, ixtg, ngroup, nparg, igroups, iparg)
subroutine myqsort_int(n, a, perm, error)
Definition myqsort_int.F:35