82{
83 int i;
85 H3D_ID node_id;
87
88
89
90 try {
91
92 unsigned int max_sims = 10;
93 unsigned int sub_count = 1;
94 float node_result[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
95
96
97 unsigned int num_corners = 0;
98 unsigned int num_modes = 0;
100 float value[1] ;
101
103
104
106 H3D_DS_TENSOR3D, num_corners, num_modes, *CPT_DATATYPE,
109
111
112 for( i = 0; i < *NUMNOD; i++ )
113 {
114 if(IS_WRITTEN[i] == 1)
115 {
116 node_id = ID_NODE[i];
117 node_result[0] =
FUNC[6*i];
118 node_result[1] =
FUNC[6*i+1];
119 node_result[2] =
FUNC[6*i+2];
120 node_result[3] =
FUNC[6*i+3];
121 node_result[4] =
FUNC[6*i+4];
122 node_result[5] =
FUNC[6*i+5];
125 }
126 }
127
130
131
132
133 }
134
135 catch(...) {
137 }
138}
bool Hyper3DDatasetBegin(H3DFileInfo *h3d_file, unsigned int count, H3D_SIM_IDX idx, H3D_ID subcase_id, H3D_DS_TYPE type, H3D_DS_FORMAT format, unsigned int num_corners, unsigned int num_modes, H3D_ID dt_id, int layer_idx, H3D_ID data_poolname_id, bool complex)
bool Hyper3DExportClearError(H3DFileInfo *h3d_file)
bool Hyper3DDatasetEnd(H3DFileInfo *h3d_file)
bool Hyper3DDatasetWrite(H3DFileInfo *h3d_file, H3D_ID id, const float *data)
integer, dimension(:), allocatable offset